DragonFly
AI Behavior 1/5
Incomplete enemy. Only the first behavior is implemented. Changing the colors works but has no effect on gameplay. Vore grab can be cancelled by quickly pressing the arrow key that pops up in the middle of the screen. Depending on the struggle direction you can exit out either end.
DownloadCreated by BlutheLizard
Attacks
Scratch
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |