Citra
N/A
Special enemy. You start in an already caught state where you can use one of two arrow key options to decide where to go. Neither path is complete, so you're stuck regardless of which one you select.
DownloadCreated by Alsnapz
Attacks
None
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |