Anthro Rex
Capture Fanatic
Can eat the player by grabbing and swallowing them, or by jumping on them, which leads to an inescapable AV scene. Walking away too far makes him speed up and trigger a different OV scene, which leads to a minigame, where you don't just have to struggle, but find the correct key combination. A correct key is indicated by a different struggle animation. Petting the enemy enough renders him friendly, at which point the player gets hugged when getting too close. The enemy then eventually goes away.
DownloadCreated by ImaginaryZ
Attacks
Grab, Bite, Jump, Toss
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ✔️ AV ❌ CV ❌ Other |