Panftr
The second iteration of the *ftr style games. This one introduced the rolling mechanic. Vore type is mostly endo, as Pan is considered to be indestructible. That doesn't means you can escape every enemy once eaten.
Download complete game PlayEnemy list
20 Enemies in our database
Grawr2
Gator
Sits still and eats his stuff. Will pick up Pan and eat him if given the chance. You can roll through him and attack him from behind and he has no way of stopping you.
DownloadCreated by Alsnapz
Attacks
Kicks or bites (possible OV) if provoked
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness | ✔️ Yes. Enemy is passive. It will not actively seek out the player. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Dinopotimus
Strolling
Walks into one direction and eats grass that occasionally pops up in front of him. Will eat you if you're standing in the grass. Petting seems to trigger an incomplete animation.
DownloadCreated by Alsnapz
Attacks
Stomp, Bite
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness | ✔️ Yes. Enemy is passive. It will not actively seek out the player. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Ankles
Dino
Walks towards the player and tries to bite eat you. There's a random chance you will be eaten, but petting triggers it instantly.
DownloadCreated by Alsnapz
Attacks
Bite
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Therizinosaurus
Dino
Walks in one direction and tries to eat you. Getting close from behind triggers AV. Petting in the right location will put you in a cage he makes with his claws. If you fail to get out you will be eaten. He turns around if he gets too far away. Once eaten you can try to make the different cards light up in the top right ba various means of struggling. You don't get anything though if you manage to do that.
DownloadCreated by ImaginaryZ
Attacks
Bite, Sit
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ✔️ AV ❌ CV ❌ Other |
Cradle
Snek
Fairly basic enemy that tries to bite and eat you. Trying to get deeper into it will eventually softlock the enemy.
DownloadCreated by Alsnapz
Attacks
Bite
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Illumoa
Danger Reptile
Walks towards the player, occasionally takes flight and tries to catch the player. Escaping requires quick reaction. Take note of the arrow changes while you're struggling
DownloadCreated by Alsnapz
Attacks
Grab, Stomp, Fire
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Amethyst
Royal Fowl
Will try to eat the player. Petting gives a special scene where Pan can be turned into an egg. Not struggling after regular consumption triggers internal view that the player can escape from and reappear in a smaller form. Being small locks you out of the petting scene but can trigger a different vore scene.
DownloadCreated by Alsnapz
Attacks
Peck, Kick
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Tough Lizard
N/A
Very aggressive. Will jump towards the player if too far away (forwards or backwards)
DownloadCreated by ImaginaryZ
Attacks
Grab, Pounce
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
✔️ OV ✔️ AV ❌ CV ❌ Other |
Zibo
Cuddly
Will not damage the player in any way
DownloadCreated by Alsnapz
Attacks
Grab
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
✔️ Yes. Enemy is friendly towards the player, meaning it will not attack. Note: Some friendly enemies will become hostile when attacked |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Godran
Noodle Omega
Might eat the player when passing by. Will sometines lower the head and wait for the player to get close.
DownloadCreated by Alsnapz
Attacks
Bite
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Goia
Chubby Dragon
Tries to either grab the player or sit on him
DownloadCreated by Alsnapz
Attacks
Stomp, Grab
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ✔️ AV ❌ CV ❌ Other |
Sierra
Charizard
Friendly unless provoked. Will still slowly digest the player. You can trigger AV by petting her from behind when she sits down.
DownloadCreated by Alsnapz
Attacks
Grab
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
✔️ Yes. Enemy is friendly towards the player, meaning it will not attack. Note: Some friendly enemies will become hostile when attacked |
| Passiveness | ✔️ Yes. Enemy is passive. It will not actively seek out the player. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ✔️ AV ❌ CV ❌ Other |
Raiy
Crusher
Focuses More on squishing the player. You have a chance to trigger OV when trying to pet him before doing other interactions.
DownloadCreated by Dr.Dashley
Attacks
Stomp, Leap, Squash
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Ice Snare
Cold Guardian
Tries to grab the player by different means. OV and belly absorption. If you get its health low enough it transforms into a second stage where it tries to consume the player and absorb your health for regeneration
DownloadCreated by Scourge
Attacks
Grab, Tongue, Ice beam
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ✔️ Other |
Tesla
N/A
Tries to stun the player with lightning. The range of that attack is quite limited. Petting can trigger custom vore animation but the resulting action is the same
DownloadCreated by gura2
Attacks
Lightning, Bite
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Dra'Zali
Anti Nightmare Drowzee
This enemy has custom interaction scripting. Getting close to the enemy will show you four actions you can trigger with the arrow keys. You cannot attack or pet it. Escaping from vore is not possible by yourself, but you will eventually be let out.
DownloadCreated by Scourge
Attacks
Has no attacks
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
✔️ Yes. Enemy is friendly towards the player, meaning it will not attack. Note: Some friendly enemies will become hostile when attacked |
| Passiveness | ✔️ Yes. Enemy is passive. It will not actively seek out the player. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Laza
Dragon
Will eat the player or kick him away
DownloadCreated by Multimagyar
Attacks
Stomp, Grab
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Liz
Gator Witch
Will occasionally attack Pan with potions
DownloadCreated by Alsnapz
Attacks
Grab, Kick, Bite, Item toss
Additional information
| Enemy is complete | ✔️ Yes. Apart from an occasional bugfix it may not see further updates. |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Annie
Chilling
Unfinished enemy. Will grab the player, chew, and eventually spit you back out. The author currently has no plans on completing this enemy
DownloadCreated by Marty64
Attacks
Grab
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
❌ OV ❌ AV ❌ CV ❌ Other |
Unkown
N/A
Very simple enemy that tries to grab and swallow the player. According to the author it's not finished, but has not seen updates in a long time either. The name is likely supposed to be "Unknown" as it's labeled that way on the FA page too, but the enemy is named this way.
DownloadCreated by Allancat
Attacks
Grab
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ✔️ Yes. Enemy can be indefinitely stunlocked by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |