Helixftr

Helixftr screenshot

The latest iteration of the *ftr style games. As such it contains more refined looking and behaving enemies.

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Enemy list

27 Enemies in our database

Manatsubi

Screenshot of Manatsubi

Summer Dragon

Flies above the player and tries to get you inside this way. Being inside is a series of quick action minigames

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Created by LongLevy

Attacks

Butt pounce

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ❌ OV
✔️ AV
❌ CV
❌ Other

Devalo

Screenshot of Devalo

Nevela

Tries to get you willingly inside. If you're too far away it will tease you to come closer, and when close will snap at you. You can roll into the jaws too. Oral exit is the only way out, or wait until your HP is depleted at which point you will be spat out.

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Created by Alsnapz

Attacks

Stomp, Jump, Bite

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Some Bird

Screenshot of Some Bird

A Bird of Sorts

Will wait patiently for you to feed yourself to it. Has a few animation glitches

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Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Citra

Screenshot of Citra

N/A

Special enemy. You start in an already caught state where you can use one of two arrow key options to decide where to go. Neither path is complete, so you're stuck regardless of which one you select.

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Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Loog

Screenshot of Loog

N/A

Always starts out resting on its back with you on top if its belly. Waits for you to practically feed you to it. It doesn't looks like you can escape at the moment.

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Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness ✔️ Yes. Enemy is friendly towards the player, meaning it will not attack.
Note: Some friendly enemies will become hostile when attacked
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Isolda

Screenshot of Isolda

N/A

Waits for you to get close, then eats you. A full tour exit is possible at this point. If you're the right distance away it will crash down on you instead before eating you. This traps you indefinitely as of now. Some sound samples seem to be still missing.

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Created by Alsnapz

Attacks

Belly flop, Grab

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness ✔️ Yes. Enemy is friendly towards the player, meaning it will not attack.
Note: Some friendly enemies will become hostile when attacked
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Paladin Elroy

Screenshot of Paladin Elroy

Dragonborn

Annoying this enemy too much makes him eventually drop the shield and chase you, at this point you can do actual damage with your attack. If you fail to do so, he will eat you.

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Created by Alsnapz

Attacks

Shield bash

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Ezmir

Screenshot of Ezmir

Burrowing Drake

Will chase the player and has a chance to burrow and appear from below to try to swallow the player. Not escaping at this point is instant game over. If above ground, he will try to eat the player normally. You can pet him to get a willing scene. A few animation transisions and struggle directions are buggy and can trap you in a loop

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Created by Alsnapz

Attacks

Burst out of Ground

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Goodra

Screenshot of Goodra

Sap Sipper

Can jump high in the air in an attempt to land on top of the player, otherwise won't move. You can sometimes roll into the belly to have it topple over you and squish you under it. Will result in belly absorption scene.

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Created by Alsnapz

Attacks

Jump, Pounce, Grab

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
✔️ Other

Gridiron

Screenshot of Gridiron

Magmagator

Waits for the player to be in eating range. The enemy is just a preview and you cannot do anything once swallowed.

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Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Gunhild

Screenshot of Gunhild

Big Lady

This enemy is more like an interactive animation as you already start out in a captured state and can never get out of it. Just use the arrow keys to trigger various scenes. Note that some arrows are only shown very briefly in the animation cycle. The easiest way to trigger them is to hold down the key.

Download

Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Chonk

Screenshot of Chonk

Stonks

Will grab you if you stay next to him. You can pet him for a different scene, or attack him to make him chase you.

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Created by Alsnapz

Attacks

Grab, Stomp, Tail whip, Lunge

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Cobalt

Screenshot of Cobalt

Psychic Dracha

Tries to use magic to grab the player. Lots of custom struggle animation.

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Created by Alsnapz

Attacks

Magic

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Annika and Antsu

Screenshot of Annika and Antsu

Dynamic Duo

This enemy is two people that work together to get the player eaten. Avoiding that attack makes one of them eat the other by accident. Incomplete, and some vore scenes get you stuck.

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Created by Alsnapz

Attacks

Kick, Bite

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Malfaren

Screenshot of Malfaren

Kobold Hoarder

Completely invincible and only makes mediocre effort to eat the player. Will tease the player occasionally. Tries to use a hypnotic gaze if you avoid being eaten too often and then stay just out of reach. Will sit on you given the chance.

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Created by Alsnapz

Attacks

Bite, Hypnosis, Stomp, Tail whip

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
✔️ AV
❌ CV
❌ Other

Regena

Screenshot of Regena

Kirin

Attacks and tries to eat the player by various means. Escaping some scenarios requires rapid tap of a given arrow key when indicated on screen. Full tour escape has a small minigame "RegenaEZ" is available if you don't like this behavior.

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Created by Alsnapz

Attacks

Stomp, Grab, Jump

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

RegenaEZ

Screenshot of RegenaEZ

Kirin

Version of "Regena" with less aggressive quick action requirements, otherwise identical.

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Created by Alsnapz

Attacks

Stomp, Grab, Jump

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Jaeger

Screenshot of Jaeger

Dragon-kin

Fairly mobile and aggressive. Vore is willing only. If you progress too far you will no longer be able to get out.

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Created by Serkular

Attacks

Knife throw, Grab

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Sandoval

Screenshot of Sandoval

Rotund Dragon

Will try to grab and eat the player. The swallow animation is fairly long, and the player can influence it with the arrow keys. Petting leads to a long scene where the player is squished against the belly, but will ultimately also be eaten. Massaging the belly triggers a healing animation. The digestion animation is incomplete and may not trigger depending on the belly stage you expire in. Escape is full tour only The same enemy exists for Barbftr with CV instead of OV.

Download

Created by Alsnapz

Attacks

Always Vore

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Sholstim

Screenshot of Sholstim

Golden Guardian

A recreation from an old Barbftr enemy. Will try to eat the player by grabbing him with its tongue, or stomping on him when too close. If you roll towards him he may open his mouth to make you roll inside of it. To escape you must first struggle vertically until he squeezes his belly, then you can struggle outwards,

Download

Created by Alsnapz

Attacks

Stomp, Tongue grab

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

The Gryphon

Screenshot of The Gryphon

Alsnapz

Just a preview. You cannot really interact with it yet

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Created by Alsnapz

Attacks

None

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ❌ OV
❌ AV
❌ CV
❌ Other

Juniper

Screenshot of Juniper

Butt Wolf

Incomplete, being eaten leads to a dead end. Some animations are missing. Will grab the player given the chance. Can also sit on you for AV. If sitting and you're in front, you can roll into her to get an UB scene.

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Created by Alsnapz

Attacks

Grab, Sit

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
✔️ AV
❌ CV
✔️ Other

Yesenia

Screenshot of Yesenia

Bounty Hunter

Getting too close to her face or tail gets you eaten. You can roll into her for additional content. Attacking repeatedly will eventually get you smacked hard.

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Created by Alsnapz

Attacks

Always vore

Additional information

Enemy is complete ✔️ Yes. Apart from an occasional bugfix it may not see further updates.
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Anthro Komodo

Screenshot of Anthro Komodo

Again!!

Abandoned enemy. Impossible to interact with once eaten

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Created by Alsnapz

Attacks

Kick

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ✔️ Yes. Enemy can be indefinitely stunlocked by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Vore Horse

Screenshot of Vore Horse

Code Test

Abandoned enemy. Struggling has a stamina mechanic. Attack animations are missing

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Created by Alsnapz

Attacks

Unknown

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Kusarii

Screenshot of Kusarii

Beast

Will jump onto the player when the player gets far enough away. This is the only way to trigger the OV scene. When walking under the belly, the player gets squished. You cannot escape from this state.

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Created by Alsnapz

Attacks

Paws

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability ⭐ Yes. Enemy is invulnerable or will not die when HP is depleted
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Harrien

Screenshot of Harrien

Bird

Has a bar below it that shows how much they like the player. This has an influence on the aggressiveness and the digestion speed

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Created by Alsnapz

Attacks

Scratch, Peck

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other