I8U

I8U screenshot

This game saw only a few enemies. It's basically the precursor to Helixftr. 3 Enemies are known to exist. Read the instructions on the main screen carefully, especially those hidden behind the 'Tips' label on the top left. This game has a slightly different control scheme that focuses on quick actions.

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Enemy list

3 Enemies in our database

Jadros

Screenshot of Jadros

Dragone

Will bite the player if he gets close. Getting as close as possible puts you out of the range of his mouth again. Because this enemy is incomplete you cannot get out once eaten except through the rear end under some circumstances. Others might softlock the enemy.

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Created by Alsnapz

Attacks

Bite

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness ✔️ Yes. Enemy is passive. It will not actively seek out the player.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Foxxo

Screenshot of Foxxo

Clever

Fox that tries to eat the player. Might hide in a bish when the player is far away. Getting close can trigger actions that depend heavily on quick actions.

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Created by Alsnapz

Attacks

Grab, Bite, Pounce

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ✔️ Yes. Petting the enemy has custom scenes
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ❌ No. Enemy resists stunlocking using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore ✔️ Yes. You can escape once eaten
Note: Not all vore types may be escapable for enemies that have multiple
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other

Tyranorcinus

Screenshot of Tyranorcinus

Slick

Unfinished enemy. Has various attacks, can slide towards the player if far enough away. Various situations can softlock the enemy. To get eaten (and softlocked) wait until he ducks down, then stand in front of his mouth. This is based on chance and may need multiple attempts. Note that struggling has no effect.

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Created by Alsnapz

Attacks

Slide, Stomp, Bite, Tail whip

Additional information

Enemy is complete ❌ No. Enemy is incomplete. It may still be in progress or is abandoned
Enemy pet action ❌ No. Enemy will not react to petting and lacks custom interactions.
Friendliness 💀 No. Enemy is hostile by default and will attack the player given the chance.
Note: Rarely, enemies can become friendly when sufficiently petting them
Passiveness 💀 No. Enemy will actively go towards the player.
Note: Some enemies may fail to turn around when you roll through them.
Invulnerability 💀 No. Enemy health can be depleted, and it will die when it reaches zero
Stunlock (Attack) ✔️ Yes. Enemy can be indefinitely stunlocked using attacks
Stunlock (Petting) ❌ No. Enemy resists stunlocking by petting
Escape from vore 💀 No. Once eaten you cannot escape anymore
Vore types ✔️ OV
❌ AV
❌ CV
❌ Other