I8U
This game saw only a few enemies. It's basically the precursor to Helixftr. 3 Enemies are known to exist. Read the instructions on the main screen carefully, especially those hidden behind the 'Tips' label on the top left. This game has a slightly different control scheme that focuses on quick actions.
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3 Enemies in our database
Jadros
Dragone
Will bite the player if he gets close. Getting as close as possible puts you out of the range of his mouth again. Because this enemy is incomplete you cannot get out once eaten except through the rear end under some circumstances. Others might softlock the enemy.
DownloadCreated by Alsnapz
Attacks
Bite
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness | ✔️ Yes. Enemy is passive. It will not actively seek out the player. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Foxxo
Clever
Fox that tries to eat the player. Might hide in a bish when the player is far away. Getting close can trigger actions that depend heavily on quick actions.
DownloadCreated by Alsnapz
Attacks
Grab, Bite, Pounce
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ✔️ Yes. Petting the enemy has custom scenes |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ❌ No. Enemy resists stunlocking using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore |
✔️ Yes. You can escape once eaten Note: Not all vore types may be escapable for enemies that have multiple |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |
Tyranorcinus
Slick
Unfinished enemy. Has various attacks, can slide towards the player if far enough away. Various situations can softlock the enemy. To get eaten (and softlocked) wait until he ducks down, then stand in front of his mouth. This is based on chance and may need multiple attempts. Note that struggling has no effect.
DownloadCreated by Alsnapz
Attacks
Slide, Stomp, Bite, Tail whip
Additional information
| Enemy is complete | ❌ No. Enemy is incomplete. It may still be in progress or is abandoned |
|---|---|
| Enemy pet action | ❌ No. Enemy will not react to petting and lacks custom interactions. |
| Friendliness |
💀 No. Enemy is hostile by default and will attack the player given the chance. Note: Rarely, enemies can become friendly when sufficiently petting them |
| Passiveness |
💀 No. Enemy will actively go towards the player. Note: Some enemies may fail to turn around when you roll through them. |
| Invulnerability | 💀 No. Enemy health can be depleted, and it will die when it reaches zero |
| Stunlock (Attack) | ✔️ Yes. Enemy can be indefinitely stunlocked using attacks |
| Stunlock (Petting) | ❌ No. Enemy resists stunlocking by petting |
| Escape from vore | 💀 No. Once eaten you cannot escape anymore |
| Vore types |
✔️ OV ❌ AV ❌ CV ❌ Other |